All

Alchemist | Antipaladin | Arcanist | Barbarian | Bard | Bloodrager | Brawler | Cavalier | Cleric | Druid | Fighter | Gunslinger | Hunter | Inquisitor | Investigator | Magus | Monk | Ninja | Oracle | Paladin | Ranger | Rogue | Samurai | Shaman | Skald | Slayer | Sorcerer | Summoner | Swashbuckler | Warpriest | Witch | Wizard

Adept | Aristocrat | Commoner | Expert | Warrior


Seer (Medium)

Seer (Medium) CR 4

Source GameMastery Guide pg. 299
XP 1,200
Human cleric 5
N Medium humanoid
Init +1; Senses Perception +8

Defense

AC 21, touch 11, flat-footed 20 (+7 armor, +1 Dex, +3 shield)
hp 22 (5d8)
Fort +5, Ref +3, Will +8

Offense

Speed 20 ft.
Melee light mace +2 (1d6–1)
Ranged dart +4 (1d4–1)
Special Attacks channel positive energy 7/day (DC 14, 3d6)
Spell-Like Abilities (CL 5th; concentration +8)
6/day—calming touch (1d6+5 nonlethal), gentle rest
Cleric Spells Prepared (CL 5th; concentration +8)
3rd—bestow curse (DC 16), helping hand, speak with deadD
2nd—augury, gentle reposeD, silence (DC 15), spiritual weapon
1st—bless, command (DC 14), comprehend languages, deathwatchD, sanctuary (DC 14)
0 (at will)—detect magic, guidance, light, read magic
D domain spell; Domains Community, Repose

Statistics

Str 8, Dex 12, Con 10, Int 14, Wis 17, Cha 14
Base Atk +3; CMB +2; CMD 13
Feats Alertness, Extra Channel, Shield Focus, Turn Undead
Skills Diplomacy +10, Heal +11, Knowledge (planes) +9, Knowledge (religion) +9, Perception +8, Profession (midwife) +9, Sense Motive +13, Spellcraft +6
Languages Celestial, Common, Infernal
Gear +1 chainmail, heavy wooden shield, light mace, darts (2), cloak of resistance +1, silver holy symbol, augury focus

Boon A medium can cast augury, speak with dead, or gentle repose at no charge, or magical healing at a 10% discount.

A medium is a speaker who bridges the worlds of the living and the dead. She proclaims rest and blesses gravesites, ushering in birth and consigning the dead to the ground, yet it is also her seance that recalls the shades of the lost and ensures the continuity of a community’s past, present, and future.

A medium could be a village priestess or wise woman, or can simply be used as a generic wandering cleric, or one of many low-to-mid-level priests staff ing a temple.

A medium might be accompanied by two acolytes or a doomsayer (CR 5), or two cultists (CR 6). A medium and hedge wizard (CR 6), hermit (CR 7), or conjurist (CR 7) could preside over a forest oracle or be traveling mendicant mystics. A medium and two acolytes might accompany a priest (CR 9), while five or six mediums could form the entourage for a saint (CR 12) or high priest (CR 13).